~~ 10 hours + ~~
This is the last piece i'll write, as my project is finished.
These 10 hours (+) has been used during the last three days last week and has been spent on finishing the playable map and trying, desperately, to export objects to bf2, but it doesn't work, the way they tell you in the manual, and of course to finishing the body.
Now, towards the end of my project, I must say I'm quite comforatble with how it turned out; I've finished my objects and my map and I am near to exporting them to bf2.
Tuesday, February 24, 2009
Wednesday, February 18, 2009
18/02-09
~~1 hour~~
I didn't have the time I wanted to have today... But atleast I made my map work in bf2. I had to make a new one becaue the last one had some bug that made it unwilling to start up. here's a screenshot:
(NOTE that this is not the final version and not even resembling it; it was just to show that I can play it in bf2)
p.S I have almost the lowest quality on graphics setup as it's harder to play the game online when you have full graphics.Tuesday, February 17, 2009
17/02-09
Thursday, February 12, 2009
12/02-09
~~ 4 hours ~~
So today I've downloaded autodesk 3dsmax and I've begun this tutorial http://bfeditor.org/forums/index.php?showtopic=11113&pid=78368&mode=threaded&start=#entry78368 to get the animation of a gun and then, later, the character.
I've realized through the tutorial that need a converter that can convert from ".3ds" to ".max".
Other than that I've finished the gun and I've made some small improvements on the character.
So today I've downloaded autodesk 3dsmax and I've begun this tutorial http://bfeditor.org/forums/index.php?showtopic=11113&pid=78368&mode=threaded&start=#entry78368 to get the animation of a gun and then, later, the character.
I've realized through the tutorial that need a converter that can convert from ".3ds" to ".max".
Other than that I've finished the gun and I've made some small improvements on the character.
Wednesday, February 11, 2009
11/02-09
11/02-09
Tuesday, February 10, 2009
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